Talk:Skills/@comment-2047555-20100826213224

Some notes I've taken and I'm not sure where I can find this info elsewhere:

Bravery (number) over (turns) means that by the last turn you will have (number)% added to your att, each turn it grows by an even percentage till the final turn. bravery(150/4) starts off at about 20% and by round 4 is at 150%

Poison (%/time) will do a % of your average damage for the number of turns noted. The damage is uniform for those turns and it's based on the damage you would have done during the turn you poisoned the monster. i.e. you are buffed to 300% and you poison something for 50%/5, you will do 150% of your unbuffed damage for 5 turns. (better example, your attack is 100 and you normally do 1000 damage to the monster. your attack is buffed to 300 and you will do 3000 damage to the monster except that his round you poison with a 50%/5 spell.  The monster will take 1500 damage over 5 turns regardless of what happens to your attack in the following rounds.)

The way skills stack: viruses stack with any other skill. bravery, viruses and ATT+/- also stack. When bravery, +viruses and +att are cast on a player, they don't just add on top of each other, they affect the result of the previous buff. If I have 100 att and get a 150% bravery, at it's peak my total ATT will be 250. If I get a GA cast on me, it modifies my total att and adds it to there (as opposed to my base ATT) so my total ATT will go to 625. If on top of that I had a 60% +virus (posh bliss) on me at it's peak my total att will go to 1000 (it will look like 100+900) in theory, I think in practice due to some creative rounding up it ends up actually being higher than 10x your original attack.