Fall Clown
Fall Clown
Clowns are the wildcard. Their skills are based on chance and statuses. They can take lots of damage and their expertise with explosives makes them particularly valuable.
The focus here is on damage and to a lesser, but still noticeable extent, creativity (the spark of genius/fire). Big single target damage and spells that focus on fire and pure stopping power.
Usable Inventory
Weapons, Head, Clothing
Type Hp Sp Att Def Res Agl Acc Lck
Starting Attributes 240 2760 5 5 4 7 4 7
Growth Rate 85 69 50 40 40 65 40 65
Attack Rate: 4.500
Skills (alternatively here)
Weapon Proficiency[1]
Axe Neg Blowgun Neg Blunderbuss St
Bomb St Book Min Bow Neg
Club St Cutlass Neg Grenade St
Hand Cannon Cir Knife St Knuckles Cir
Machete Neg Musket Neg Sickle Cir
Staff Min Sword Neg Tomahawk Neg
  1. Damage modifiers - (StStSt
    = +45%, StSt = +30%, St = +15%, Cir = +0%, Min = -50%, Neg = not usable)