Spring Guard "Turtle"
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Guards contain more HP than any other class in the game. They are tanks in their truest form. Theirs skills focus on boosting their defense and focusing attacks on themselves.
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Spring classes are based around speed, change and gut reactions; as such, they tend to focus on self enhancement and attacks that do damage over time.
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Usable Inventory
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Weapons, Female Head, Male Head, Female Clothing, Male Clothing
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Attributes
Type
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Hp
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Sp
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Att
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Def
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Res
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Agl
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Acc
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Lck
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Starting Attributes
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450
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2800
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7
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8
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1
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3
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4
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4
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Growth Rate
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150
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70
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75
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80
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35
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15
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40
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50
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Attack Rate: 5.500
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Skills (alternatively here)
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Diamond Shell
Tier
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Class Level
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Season Level
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Sp Cost
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Skill Description
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I
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75
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75
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800
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Increase self's Defense and Resistance [999%/3 turns].
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II
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175
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117
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800
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Increase self's Defense and Resistance [999%/4 turns].
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III
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335
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223
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1000
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Increase self's Defense and Resistance [999%/5 turns].
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IV
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499
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333
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1100
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Increase self's Defense and Resistance [999%/6 turns].
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Fortify
Tier
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Class Level
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Season Level
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Sp Cost
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Skill Description
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I
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1
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1
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120
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Focus [80%/3 turns] self.
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II
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120
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80
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140
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Focus [80%/4 turns] self.
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III
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220
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147
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160
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Focus [80%/5 turns] self.
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IV
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320
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213
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180
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Focus [80%/6 turns] self.
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V
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420
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280
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200
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Focus [80%/7 turns] self.
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Painted Shell
Tier
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Class Level
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Season Level
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Sp Cost
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Skill Description
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I
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45
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45
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200
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Focus [80%/7 turns] self.
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II
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90
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60
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300
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Focus [80%/10 turns] self.
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III
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190
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127
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600
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Focus [80%/10 turns] self and Conceal [90%/5 turns] all allies.
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IV
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280
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187
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650
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Focus [80%/10 turns] self and Conceal [90%/10 turns] all allies.
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V
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375
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250
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700
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Focus [80%/15 turns] self and Conceal [90%/10 turns] all allies.
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VI
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499
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333
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750
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Focus [80%/15 turns] self and Conceal [90%/15 turns] all allies.
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Shell Whirl
Tier
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Class Level
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Season Level
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Sp Cost
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Skill Description
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I
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35
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35
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400
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Deal [30%] damage to all enemies. Has a 75% chance per enemy to Stun [2 turns].
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II
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75
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50
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450
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Deal [40%] damage to all enemies. Has a 75% chance per enemy to Stun [1 turn].
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III
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165
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110
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500
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Deal [50%] damage to all enemies. Has a 75% chance per enemy to Stun [1 turn].
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IV
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215
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143
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550
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Deal [50%] damage to all enemies. Has a 75% chance per enemy to Stun [2 turns].
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V
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325
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217
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600
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Deal [60%] damage to all enemies. Has a 75% chance per enemy to Stun [2 turns].
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VI
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450
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300
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650
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Deal [70%] damage to all enemies. Has a 75% chance per enemy to Stun [2 turns].
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Shield
Tier
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Class Level
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Season Level
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Sp Cost
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Skill Description
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I
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10
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10
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200
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Increase target ally's Defense [75%/10 turns] and Resistance [50%/10 turns].
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II
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65
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43
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250
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Increase target ally's Defense [75%/10 turns] and Resistance [75%/10 turns].
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III
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145
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97
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300
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Increase target ally's Defense [75%/10 turns] and Resistance [100%/10 turns].
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IV
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245
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163
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350
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Increase target ally's Defense [100%/10 turns] and Resistance [100%/10 turns].
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V
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350
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233
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400
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Increase target ally's Defense [125%/10 turns] and Resistance [100%/10 turns].
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VI
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465
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310
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450
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Increase target ally's Defense [150%/10 turns] and Resistance [100%/10 turns].
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Shield Smash
Tier
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Class Level
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Season Level
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Sp Cost
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Skill Description
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I
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1
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1
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300
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Deal [150%] Damage to target enemy. Increase self's Defense and Resistance [200%/1 turn].
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II
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25
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17
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350
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Deal [150%] Damage to target enemy. Increase self's Defense and Resistance [225%/1 turn].
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III
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60
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40
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400
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Deal [175%] Damage to target enemy. Increase self's Defense and Resistance [225%/1 turn].
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IV
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130
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87
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425
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Deal [175%] Damage to target enemy. Increase self's Defense and Resistance [225%/2 turns].
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V
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210
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140
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450
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Deal [175%] Damage to target enemy. Increase self's Defense and Resistance [250%/2 turns].
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VI
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305
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203
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475
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Deal [175%] Damage to target enemy. Increase self's Defense and Resistance [275%/2 turns].
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VII
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410
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273
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500
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Deal [200%] Damage to target enemy. Increase self's Defense and Resistance [275%/2 turns].
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VIII
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490
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327
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600
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Deal [200%] Damage to target enemy. Increase self's Defense and Resistance [300%/2 turns].
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Snapper Strike
Tier
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Class Level
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Season Level
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Sp Cost
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Skill Description
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I
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15
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15
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400
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Deal [200%] damage to target enemy and reduce their Defense [20%/5 turns].
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II
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45
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30
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450
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Deal [225%] damage to target enemy and reduce their Defense [20%/5 turns].
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III
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95
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63
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475
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Deal [225%] damage to target enemy and reduce their Defense [30%/5 turns].
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IV
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155
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103
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500
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Deal [225%] damage to target enemy and reduce their Defense [30%/8 turns].
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V
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245
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163
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550
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Deal [250%] damage to target enemy and reduce their Defense [30%/8 turns].
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VI
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375
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250
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575
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Deal [250%] damage to target enemy and reduce their Defense [40%/8 turns].
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VII
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425
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283
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625
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Deal [275%] damage to target enemy and reduce their Defense [40%/10 turns].
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Thick Skull
Tier
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Class Level
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Season Level
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Sp Cost
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Skill Description
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1
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1
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Passive
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Passive: Immunity to the Stun effect.
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Titanium Shell
Tier
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Class Level
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Season Level
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Sp Cost
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Skill Description
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I
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245
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163
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450
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Increase target ally's Defense [150%/10 turns] and Resistance [100%/10 turns].
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II
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350
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233
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500
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Increase target ally's Defense [175%/10 turns] and Resistance [100%/10 turns].
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III
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465
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310
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550
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Increase target ally's Defense [200%/10 turns] and Resistance [100%/10 turns].
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Tortoise Legs
Tier
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Class Level
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Season Level
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Sp Cost
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Skill Description
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I
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25
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25
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500
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Slow [75%/10 turns] target enemy.
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II
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65
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43
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550
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Slow [85%/10 turns] target enemy.
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III
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135
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90
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600
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Slow [95%/10 turns] target enemy.
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IV
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235
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157
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650
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Slow [105%/10 turns] target enemy.
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V
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350
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233
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700
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Slow [115%/10 turns] target enemy.
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VI
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460
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307
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800
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Slow [125%/10 turns] target enemy.
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Skill Combo
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Skills Involved
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Effect
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Aegis |
Bless + Shield |
Grants target immunity to Death for the remainder of battle.
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Double Guard |
Shield + Shield |
Increase target ally's Defense and Resistance [200%/5 turns].
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Ninja Turtle |
Potent Powder + Shell Whirl |
Deal [100%] Damage and Stun [2 turns] all enemies.
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Triple Guard |
Double Guard + Shield |
Increase target ally's Defense [300%/5 turns] and Resistance [300%/5 turns].
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Warrior Shell |
War Paint + Painted Shell |
Bravery [200%/3 turns] and Increase Defense [200%/3 turns] self.
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Weapon Proficiency[1]
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- ↑ Damage modifiers - (
= +45%, = +30%, = +15%, = +0%, = -50%, = not usable)
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